// old timer code
var secs;
var timerID = null;
var timerRunning = false;
var delay = 1000;

function InitializeTimer()
{
    // Set the length of the timer, in seconds
    secs = 1440;
    StopTheClock();
    StartTheTimer();
}

function StopTheClock()
{
    if(timerRunning)
        clearTimeout(timerID);
    timerRunning = false;
}

function StartTheTimer()
{
    if (secs==0)
    {
        StopTheClock();
        // Here's where you put something useful that's
        // supposed to happen after the allotted time.
        // For example, you could display a message:
        if (('undefined' != typeof(MAIN_PAGE)) && (MAIN_PAGE == 'index')) {
        	alert(labels[183]);
        }
        window.location = configData['url']+ "?logout=logout&msg=1";
    }
    else
    {
        //self.status = secs
        secs = secs - 1;
        timerRunning = true;
        timerID = self.setTimeout("StartTheTimer()", delay);
    }
}
